Another interesting feature is the inclusion of territory.
The overall mission map is broken up into various sizes and shapes, almost like a puzzle.
People who were able to get the game to run are in a position to review the actual gameplay.
Sadly, after a few hours of repeatedly trying to install and re-install, I remain unable to get the program to start.
Obviously a few things have changed as we are now rooted in historic warfare rather than science fiction, but the core rules are still present.
By reducing the scope of the gameplay, you will now find a whole new level of detail, allowing for more dynamic gameplay, situational awareness, and the ability to act and react much faster than any other RTS games and see the results of those actions almost immediately.
You can also create specialty units like the sniper that actually do exist as a lone entity on the battlefield.